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160 Game Reviews

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almost good

your concept is good. but as soon as i begin a ship battle or anything exciting, the crippled game mechanics shine through. i found it impossible to defeat 2 tiny ships, even though i had the 4th ship up and upgraded canons. i then engaged one in a man battle, at which point my 75 strong crew were slaughtered. sort out the game mechanics and statistics and maybe it'll be playable.

very good!

it's about 3am and i needed something to calm me down at the end of a hard nights gaming. and this was perfect. not too taxing, but still challenging enough to be satisfying. not much story, but i don't think it needed a story. i only gave it a 9 because it was very short, a little scattered and the clicking system was a little flawed. but still very good all round. i'd love to see something with the same level of difficulty, but much longer, with a story. maybe something a little more dark and serious, but still with the same beauty. i'll be watching you!

very good!

better ship controls and closer together space things would make it perfect, but other than that really good. some of the people on there are less than interesting but you can't help that. good prospects and stuff. i'm now a memeber of a gang and have a new ship. what would be even better is if this kind of idea was trasnlated into a proper, full, console MMORPG. nice!

ok i guess...

its ok i suppose. kind of boring being in the same place all the time. maybe you could've made the backgrounds change with each level. also, that rotating aim is challenging at first, but soon it becomes really, really annoying. i might've bothered to play the game to the end if it wasn't for that.

again, i must be thick.

before i started playing the submachine games, i used to think i was pretty sharp. but they have shown me that, when it comes to solving problems and using my head, i'm almost completely inept. ah well, i envy all you lucky people who can actually DO these games. i can't tell you if i thought it was a good ending, because i never got anywhere near it. something like this, but no where near as confusing would be nice.

too random

ok, i'm sorry. i played this for 2 hours solid and i couldn't get anywhere. i mean, Submachine 1 and 2 were rediculously hard anyway, but this is just draining.

too hard

i don't think anyone with no previous knowledge of computer systems can actually play this. i sat messing around with simplegui, appview and folswitch for about 45 minutes and came up with nothing. even when i thought i was onto something, i was wrong. maybe i'm just thick, but still. maybe if you do another one make it a bit more accessable.

brilliant

excellent system. i had loads of fun! maybe one addition to a second one? assign the mute buttons and the '1' and '2' buttons to alphabet keys. i wanted to turn things off and on simoultaniously, but with a mouse that's practically impossible. and also, a feature to preview beats and loops before you select them would be cool! Other than that, this is the most accurate DnB machine i've ever played. well done mate.

really good

my only really niggle is, Zombie Erik is way too fucking hard to a first boss. he moves around too much, has too much cover and has too strong a weapon. and then the extra fucking zombies pop up!??!?!?!?!?! maybe its cos im playing it with a laptop cursor pad thing, not a real mouse. i'll try it with a mousee sometime and see. i really wanted to finish this one too....

wank

yo man games wank. the controls are to simple and confusing, the story is re-hashed and its boring. its a crap puzzle game with a theme. it'd be better if you could make a prison shank out of bits of bed metal and shit and merk the guards instead of trying to get past them but getting seen like a little bitch all the time. im drunk, but id've thought the same if i was sober.

freeworldgroup responds:

burp

hello. im a punk. i like punk and hardcore music, getting fucking wasted, playing bass, video games, and ultra violent anything. i also make music and stuff, some of which goes up on here. epic orchestral scores is my current vice...

Age 35, Male

Lazy Sod

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Nottingham, England

Joined on 4/4/06

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